4 Geeks 4e Episode 07 – How to get started in D&D

Welcome Back to 4Geeks4e!

This episode’s main topic: How to Get Started in Dungeons and Dragons

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Our intro bumper music: Geekend Freakout by Nursehella; you can find more of her music at PureVolume.com

Our outro bumper music: (My Glasses Are) Too Thick by Rocket Propelled Geeks

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Questions Answered:

  1. How can you experience D&D if you don’t already know someone that plays?
  2. How do you find people to play?
  3. What should you buy in order to start playing?
  4. Besides books, in what should you invest?
  5. In which digital tools should you invest?
  6. What is your best piece of advice for someone looking to get into D&D?

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Mentions:

Mike Mearls

4e DnD Dark Sun

Call of Cthulhu

Castle Ravenloft Boardgame

Apocalypse World

Vincent Baker

Gamma World

Magic: The Gathering

Mike Robles

Encounters Program

Penny Arcade

Penny Arcade D&D Podcasts

Meetup.com

RPG Geek

Pen and Paper Games

Can you hear my dog snoring in the background? (just curious… comment on this post if you want to see a picture of my adorable chocolate lab that snored throughout this podcast)

Fear the Boot Podcast

4e Essentials Red Box Starter Set

Dungeon Delve HC Book

DDi Online Content for 4e

Heroes of the Fallen Lands

Keep on the Shadowfell Free Download

D&D Home Encounters

NewbieDM

@gamefiend (a.k.a. Quinn Murphy of the At-Will Blog)

DiceMonkey (a.k.a. Mark Meredith)

4e Essentials Dungeon Master’s Kit

Original 4e Core Rulebook Set

4e DnD Errata

Target

Barnes & Noble Booksellers

4e Essentials Rules Compendium

Noble Knight Games

Amazon.com

4e Essentials Premium Dice

Crown Royal

NewbieDM.com’s token primer

Bananagrams

Guitar Picks

Mike Shea

Legos

Green Army Men

Loremaster.org

Mike James a.k.a. Matt James (the cooler James brother)

Wizard’s Community NewbieDM Page

#dnd on Twitter

ENWorld

Wizards of the Coast’s D&D Homepage

SarahDarkmagic.com

Phelanar’s Den

RPG Musings

This is My Game

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Logo Contest:

We are giving away a copy of the 4e Essentials Rules Compendium AND a copy of Heroes of the Fallen Lands to the lucky artist that designs our logo.  This logo will be used as our website logo as well as our twitter avatar.  Contest ends Oct 15th, 2010 at 11:59PM and the winner will be picked by unanimous agreement among the 4 geeks who host the podcast.  Submissions can be emailed to 4geeks@4geeks4e.com.

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You can call us at 347-640-4g4e to ask questions, complain, or tell us how awesome we are.  Leave a message and we may play your question/comment in the podcast and then answer/address it.

This entry was posted in 4e DnD, 4Geeks, Podcast Episode. Bookmark the permalink.

One Response to 4 Geeks 4e Episode 07 – How to get started in D&D

  1. msouth says:

    Thanks for posting this, I listened to it when I was deep in the frustration phase of having purchased the red box and three-book kit and felt like I was endlessly spinning my wheels trying to get going. My group is myself and four sons. I played a handful of times when I was younger, one of my sons played many times with a friend whose dad would DM for them (I don’t think they were using 4e), and no one else had any experience.

    Just trying to fill out the character sheet was a huge pain. The wording in the PHB is confusing all by itself, and the mental weight of trying to figure out what a feat, power, racial ability, etc etc all meant was daunting.

    We spent, over the course of several days, at least a couple of hours just trying to get characters set up. We decided to play the red box’s first group adventure to get going. After all the hours of setup and trying to figure out what everything meant, our three characters (a cleric, a wizard, and a ranger–because it took so long to get going my other son who was going play a paladin wasn’t able to be there) died in the first encounter. Admittedly, this was partly because the goblins flanked me and rolled a natural 20. But still. NOT a good introduction to the game, esp when I’m trying to convince my oldest, a decidedly non-geeky teen, to keep participating.

    So, here are my recommendations, if you have a group full of novices:

    (1) Start with pre-generated characters. When people are trying to decide if they like the game or not, they don’t want to spend an hour figuring out what a feat is, how it’s different from a power, what the implications will be of picking one feat over another, whether this feat complements that power or works well for that race. You feel like you’re making all kinds of really important decisions and you have zero knowledge about how to make them. Or maybe that’s only something that old people worry about. In any case, even if you are starting with the PHB classes, people should be advised to pick the class, use the suggested feats and powers they list with the class, and then pick a race based on what helps the class the most. This way they can spend their initial time learning about what their character can do rather than trying to fill in a blank slate from a bewildering universe of possibilities.

    (2) Since death is (apparently) a very real possibility on your very first time out, it would be really good for at least one person to know in advance what happens when you die. Are you supposed to discard that character and create a new one? If you re-use the character do your experience points go to zero? People are used to online games where it’s very clear what happens in these situations and, especially if you just spent hours trying to figure out how to even make all the decisions for one character, it’s a really bad idea to have a whole group sitting there not knowing if all that effort and anticipation was completely wasted. Even a simple couple of sentences, like “you can re-use the character, just zero out the experience points, which means if you died right away you didn’t really lose anything. The party can [must? who knows? it doesn't say] go back to town to find ‘the new you’.”.

    (3) I don’t know how realistic it is for the three characters we created to survive that first encounter (maybe if the only healer hadn’t got hit with a natural 20 and died first?). Either they need to be strongly encouraged to have at least four members (having one or more people play two or more characters if necessary) or the DM (keep in mind our DM was DM-ing his first campaign) needs to be encouraged to modify the encounter when the group is weaker. I’m not sure I even want to know what the other encounters are like. Next time we’ll just play the fourth character anyway, but I have doubts that it will be enough.

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