DMRT Episode 30 – Monte Cook, 4e DnD, and Long Lost GenCon Questions

Welcome back to the Dungeon Master’s Roundtable!

This episode was recorded on October 4th, 2011

 

Click here to download the episode

Hosts:

Thadeous C (@ThadeousC)

Randall W (@Deadorcs)

Tracy H (@SarahDarkmagic)

Sam D (@DMSamuel)

Topics and Mentions:

-

 

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6 Responses to DMRT Episode 30 – Monte Cook, 4e DnD, and Long Lost GenCon Questions

  1. Jester David says:

    The difference between the Paizo update on stealth and WotC’s updates is that the stealth errata/revision is being worked into the next printing of the Pathfinder Core Rulebook. So the printed book will have the revision.

    Oh, and Paizo has a digital character builder, they just licensed it to Hero Labs.

    The more you know… (do doo do dooooo)

    • DMSamuel says:

      Good points.

      You are correct that Pathfinder has a char builder in the form of HeroLabs. I actually have that program and have used it. There is a HUUUUGE difference between it and the WotC character builder though – with the Pathfinder/HeroLab builder you can customize and change things and pick and choose the sources allowable in your game, as well as add new things specific to your campaign. Add that to the fact that the HeroLab builder is not behind a subscription paywall and you have enough differences to make them barely comparable. The HeroLab pathfinder character builder doesn’t impact the Pathfinder game the way the WotC one impacts 4e D&D.

      Cheers!

  2. Fantastic episode! Keep up the great work.

    I also wanted to propose a Topic. Your train wreck coverage of Sexism in D&D Art a while back is still one of my favorite moments in D&D Podcast History and I thought it may be interesting for you to look at ‘racism in game design’ using the recent Dungeon article on Xiousing

  3. Kay says:

    I know I’m quite late to the party, but… I just found your podcast and started listening to this one and heard the discussion on how to add characters to your party after someone has died (or a new character appears).

    What our group did at the beginning, and have since evolved into each campaign setting, is that we determined one of our earliest adventure parties started a ‘guild’ after being together and trusting each other and fighting side by side against a threat to the town we all lived in.

    After that campaign, when we went to start our new one, we decided that our original adventuring party had grown the guild as they found friends/family/apprentices/etc that when being trusted were inducted into the guild.

    We further the guild feeling by having ‘membership dues’ and a ‘guild bank’ which we deposit monies into (heck, we even pried a few gp from our elven ranger who made scrooge look like a generous man!). We have also on occasion taken monies out of the guild bank for level-appropriate / ‘realistic’ needs – e.g. we had a character die, and ‘Gentle Repose’ was cast on them, but when we got to town and found someone to resurrect our friend, we first used their personal savings (leaving 5gp for general expenses), then we all kicked in some plat, and then at the end we were a bit short, so we withdrew the last portion from the guild bank.

    Our guild has ‘post’, so integrating new lower lvl characters may mean (pending no end-of-the-world timelines) that we say our characters did odd jobs around town until the newest recruit could show up, or at higher levels, the party usually has some sort of magical communication method that allows them to relay deaths/party vacancies to home base (campaign setting permitting).

    Overall, the ‘guild’ scenario has made life a little easier, meaning my character may still not really 100% trust that chaotic neutral guy sleeping next to them, but they don’t spend the first ‘month’ of the character’s life constantly worrying that person’s going to kill them in their sleep etc.

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