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	<title>Comments for 4 Geeks 4e</title>
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	<link>http://4geeks4e.com</link>
	<description>A 4th Edition Dungeons and Dragons Podcast</description>
	<lastBuildDate>Thu, 14 Jun 2012 15:41:55 +0000</lastBuildDate>
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		<title>Comment on DMRT Episode 30 &#8211; Monte Cook, 4e DnD, and Long Lost GenCon Questions by Kay</title>
		<link>http://4geeks4e.com/2011/10/dmrt-episode-30-monte-cook-4e-dnd-and-long-lost-gencon-questions/#comment-15041</link>
		<dc:creator>Kay</dc:creator>
		<pubDate>Thu, 14 Jun 2012 15:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://4geeks4e.com/?p=471#comment-15041</guid>
		<description>I know I&#039;m quite late to the party, but... I just found your podcast and started listening to this one and heard the discussion on how to add characters to your party after someone has died (or a new character appears).

What our group did at the beginning, and have since evolved into each campaign setting, is that we determined one of our earliest adventure parties started a &#039;guild&#039; after being together and trusting each other and fighting side by side against a threat to the town we all lived in.

After that campaign, when we went to start our new one, we decided that our original adventuring party had grown the guild as they found friends/family/apprentices/etc that when being trusted were inducted into the guild.

We further the guild feeling by having &#039;membership dues&#039; and a &#039;guild bank&#039; which we deposit monies into (heck, we even pried a few gp from our elven ranger who made scrooge look like a generous man!).  We have also on occasion taken monies out of the guild bank for level-appropriate / &#039;realistic&#039; needs - e.g. we had a character die, and &#039;Gentle Repose&#039; was cast on them, but when we got to town and found someone to resurrect our friend, we first used their personal savings (leaving 5gp for general expenses), then we all kicked in some plat, and then at the end we were a bit short, so we withdrew the last portion from the guild bank.

Our guild has &#039;post&#039;, so integrating new lower lvl characters may mean (pending no end-of-the-world timelines) that we say our characters did odd jobs around town until the newest recruit could show up, or at higher levels, the party usually has some sort of magical communication method that allows them to relay deaths/party vacancies to home base (campaign setting permitting).

Overall, the &#039;guild&#039; scenario has made life a little easier, meaning my character may still not really 100% trust that chaotic neutral guy sleeping next to them, but they don&#039;t spend the first &#039;month&#039; of the character&#039;s life constantly worrying that person&#039;s going to kill them in their sleep etc.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m quite late to the party, but&#8230; I just found your podcast and started listening to this one and heard the discussion on how to add characters to your party after someone has died (or a new character appears).</p>
<p>What our group did at the beginning, and have since evolved into each campaign setting, is that we determined one of our earliest adventure parties started a &#8216;guild&#8217; after being together and trusting each other and fighting side by side against a threat to the town we all lived in.</p>
<p>After that campaign, when we went to start our new one, we decided that our original adventuring party had grown the guild as they found friends/family/apprentices/etc that when being trusted were inducted into the guild.</p>
<p>We further the guild feeling by having &#8216;membership dues&#8217; and a &#8216;guild bank&#8217; which we deposit monies into (heck, we even pried a few gp from our elven ranger who made scrooge look like a generous man!).  We have also on occasion taken monies out of the guild bank for level-appropriate / &#8216;realistic&#8217; needs &#8211; e.g. we had a character die, and &#8216;Gentle Repose&#8217; was cast on them, but when we got to town and found someone to resurrect our friend, we first used their personal savings (leaving 5gp for general expenses), then we all kicked in some plat, and then at the end we were a bit short, so we withdrew the last portion from the guild bank.</p>
<p>Our guild has &#8216;post&#8217;, so integrating new lower lvl characters may mean (pending no end-of-the-world timelines) that we say our characters did odd jobs around town until the newest recruit could show up, or at higher levels, the party usually has some sort of magical communication method that allows them to relay deaths/party vacancies to home base (campaign setting permitting).</p>
<p>Overall, the &#8216;guild&#8217; scenario has made life a little easier, meaning my character may still not really 100% trust that chaotic neutral guy sleeping next to them, but they don&#8217;t spend the first &#8216;month&#8217; of the character&#8217;s life constantly worrying that person&#8217;s going to kill them in their sleep etc.</p>
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		<title>Comment on DMRT Episode 34 DnDNext Default Setting Speculation by DMSamuel</title>
		<link>http://4geeks4e.com/2012/05/dmrt-episode-34-dndnext-default-setting-speculation/#comment-14953</link>
		<dc:creator>DMSamuel</dc:creator>
		<pubDate>Mon, 11 Jun 2012 12:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://4geeks4e.com/?p=531#comment-14953</guid>
		<description>Hi Richard,

Sorry for the delay - I have sent you a code!

If anyone else did not get their code, please let me know directly at DMSamuel@IronNeuronEnterprises.com and I will get it to you ASAP!

Sam</description>
		<content:encoded><![CDATA[<p>Hi Richard,</p>
<p>Sorry for the delay &#8211; I have sent you a code!</p>
<p>If anyone else did not get their code, please let me know directly at <a href="mailto:DMSamuel@IronNeuronEnterprises.com">DMSamuel@IronNeuronEnterprises.com</a> and I will get it to you ASAP!</p>
<p>Sam</p>
]]></content:encoded>
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		<title>Comment on DMRT Episode 34 DnDNext Default Setting Speculation by Richard</title>
		<link>http://4geeks4e.com/2012/05/dmrt-episode-34-dndnext-default-setting-speculation/#comment-14949</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 11 Jun 2012 07:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://4geeks4e.com/?p=531#comment-14949</guid>
		<description>Hey guys still no news from you about the contest, also my previous comment got deleted.  It&#039;s been a month, is the deal off or what?</description>
		<content:encoded><![CDATA[<p>Hey guys still no news from you about the contest, also my previous comment got deleted.  It&#8217;s been a month, is the deal off or what?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Deadorcs&#8217; Bio by Michael</title>
		<link>http://4geeks4e.com/deadorcs-bio/#comment-14715</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 28 May 2012 12:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://4geeks4e.com/?page_id=410#comment-14715</guid>
		<description>Dear 4geeks,
                         There are 2 things that will soon be happening 
in my campaign, and I need your opnion and any useful tips on how to do 
this.
                         The first is giving out magic items, as I suck 
at it, and now that I&#039;ve got the MME book, it would be uesful to know 
when to give out magic items, what to give out and how ?
                        The second is that in my campaign, a large war 
is about to take place. A huge army, led by an evil villian who the 
players have met previously in the past, is going to attack the capital 
of the empire via sea, while the prison island which his family has 
taken over (now serving as a large fortress for them) which while this 
large war is happening, an evil wizard in the fortress is casting a 
ancient ritual to free the main villian of the campaign- and evil lich 
king. The twist: the evil wizard is one of the most trusted friend of 
the party. The idea is that the party will help stave off the initial 
attack force, take a boat to the prison island and destory the fortress 
and stop the ritual, then swoop around to fight the evil noble aboard 
his ship, or in the capital if they&#039;s taken too long. As you can see, I 
know roughly how I want it to go down, but any advice or tips you can 
give me to make it any better or run smoother would be most appreciated.
Many thanks,
                         Mike, a DM</description>
		<content:encoded><![CDATA[<p>Dear 4geeks,<br />
                         There are 2 things that will soon be happening<br />
in my campaign, and I need your opnion and any useful tips on how to do<br />
this.<br />
                         The first is giving out magic items, as I suck<br />
at it, and now that I&#8217;ve got the MME book, it would be uesful to know<br />
when to give out magic items, what to give out and how ?<br />
                        The second is that in my campaign, a large war<br />
is about to take place. A huge army, led by an evil villian who the<br />
players have met previously in the past, is going to attack the capital<br />
of the empire via sea, while the prison island which his family has<br />
taken over (now serving as a large fortress for them) which while this<br />
large war is happening, an evil wizard in the fortress is casting a<br />
ancient ritual to free the main villian of the campaign- and evil lich<br />
king. The twist: the evil wizard is one of the most trusted friend of<br />
the party. The idea is that the party will help stave off the initial<br />
attack force, take a boat to the prison island and destory the fortress<br />
and stop the ritual, then swoop around to fight the evil noble aboard<br />
his ship, or in the capital if they&#8217;s taken too long. As you can see, I<br />
know roughly how I want it to go down, but any advice or tips you can<br />
give me to make it any better or run smoother would be most appreciated.<br />
Many thanks,<br />
                         Mike, a DM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DMRT Episode 34 DnDNext Default Setting Speculation by Richard</title>
		<link>http://4geeks4e.com/2012/05/dmrt-episode-34-dndnext-default-setting-speculation/#comment-14577</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 20 May 2012 10:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://4geeks4e.com/?p=531#comment-14577</guid>
		<description>How will this go? Should we wait for an email?</description>
		<content:encoded><![CDATA[<p>How will this go? Should we wait for an email?</p>
]]></content:encoded>
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